Need help with increasing poly count of 3D model
Need help with increasing poly count of 3D model
(OP)
Hello all,
Recently, my organization is trying to make a animation video of our products to be in our website.
The guy who does animations is asking for 3D model with a high poly count(4 faces). He says that the model I've provided is only triangulated(3 faces).
Is there any way to change my models to high poly count?
Recently, my organization is trying to make a animation video of our products to be in our website.
The guy who does animations is asking for 3D model with a high poly count(4 faces). He says that the model I've provided is only triangulated(3 faces).
Is there any way to change my models to high poly count?
RE: Need help with increasing poly count of 3D model
Scott Baugh, CSWP
FAQ731-376: Eng-Tips.com Forum PoliciesMechanical Engineer
Ciholas
https://www.ciholas.com/
RE: Need help with increasing poly count of 3D model
Then converted that to .stp and then to .obj
RE: Need help with increasing poly count of 3D model
Honestly, I do not see any way to save a SW part\assembly file to an .obj file type.
Have you tried saving to an STL? You can adjust the options for that file type
Scott Baugh, CSWP
FAQ731-376: Eng-Tips.com Forum PoliciesMechanical Engineer
Ciholas
https://www.ciholas.com/
RE: Need help with increasing poly count of 3D model
RE: Need help with increasing poly count of 3D model
All solutions to this problem seem to require some task specific software; there are many claiming to do this job turned up in on-line searches.
Most downstream users want a low polygon count; animation software usually comes with subdivision surfacing that allows smoothing of surfaces from lower polygon geometry and can be applied on sub-regions.
What software is the animator using?
RE: Need help with increasing poly count of 3D model
He uses blender to create the animations.
RE: Need help with increasing poly count of 3D model
Link
Chris, CSWP
SolidWorks
ctophers home
RE: Need help with increasing poly count of 3D model
Hey! Thanks for the link. I've gone through it and found that the stl files also convert to triangulated models as @3DDave pointed out.
My problem is to convert these triangulated model to a quad model.
Thanks for the help!
RE: Need help with increasing poly count of 3D model
Blender has no trouble with triangles. I'm a bit confused as to why that would be a problem. See https://docs.blender.org/manual/en/3.6/addons/impo...# for import capabilities.
One trouble that anything but triangles can get into is ending up with non-planar polygons which won't break Blender, but may not render correctly. Blender certainly supports subdivision operators.