I have a part which revolutes with respect to another during operation. But since I am running a static simulation I want the joint to be initially revolute so that it comes into proper position upon applying some initial torque, and then a Fix joint, so that it can bear the load without rotating. I know that this is the wrong way, but despite several attempts, I was unable to keep it in fixed condition after certain torque, so want to keep it in a fixed condition.
So I want to know how I can convert a joint from revolute to fixed as a function of time.
Red Flag Submitted
Thank you for helping keep Eng-Tips Forums free from inappropriate posts. The Eng-Tips staff will check this out and take appropriate action.
Reply To This Thread
Posting in the Eng-Tips forums is a member-only feature.