How to make a surface from a cloud of points/tessellation?
How to make a surface from a cloud of points/tessellation?
(OP)
Have just started to learn how to make surfaces from a cloud of points in V5. Have read the v5 documentation and have no problem importing, filtering, selecting and finally tessellating the clound.
But then what? How do I convert the tessellation into a surface? The documentation mentions nothing about this...
But then what? How do I convert the tessellation into a surface? The documentation mentions nothing about this...
RE: How to make a surface from a cloud of points/tessellation?
1.use the QSR module to get a rough surface model
2.use FreeStyler to get a Class A surface model.
If you find other method,please tell me.
RE: How to make a surface from a cloud of points/tessellation?
Can I get a smooth changover between surfaces without overlaping them? And if not, how do I trim the excess areas?
RE: How to make a surface from a cloud of points/tessellation?