krywarick6
Automotive
- Jun 9, 2003
- 138
I was wondering what the thoughts were on the 2 approaches.
I have tried both in my spare time, but haven't put either into application.
With weldment functionality, it does seem easy to create the skeleton of a structure with sketches and then assign the profiles for the extrusions. The trick here is that changing materials or sizes can be combersome, especially if the profile doesn't exist. You have to take time out to save as, change the profile and rebuild if needed. But, at the end, you can create the cut list nice and quick.
With Toolbox shapes, bang it's there and material changes are a simple function of editing the Toolbox properties. The trick here, that I find, is that if you want to add holes for bolted connections you have to monkey with configurations to your master Toolbox part files. Again this can be combersome management also.
Any thoughts?
Christopher Zona - Product Designer
Concord, Ontario
I have tried both in my spare time, but haven't put either into application.
With weldment functionality, it does seem easy to create the skeleton of a structure with sketches and then assign the profiles for the extrusions. The trick here is that changing materials or sizes can be combersome, especially if the profile doesn't exist. You have to take time out to save as, change the profile and rebuild if needed. But, at the end, you can create the cut list nice and quick.
With Toolbox shapes, bang it's there and material changes are a simple function of editing the Toolbox properties. The trick here, that I find, is that if you want to add holes for bolted connections you have to monkey with configurations to your master Toolbox part files. Again this can be combersome management also.
Any thoughts?
Christopher Zona - Product Designer
Concord, Ontario