Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations TugboatEng on being selected by the Eng-Tips community for having the most helpful posts in the forums last week. Way to Go!

Solidworks OBJ Exporter and Scaling Issue

Status
Not open for further replies.

SoPro2

Computer
Joined
Feb 10, 2014
Messages
1
Location
US
Hello everybody,

I am new to this forum and this is my first thread, so here goes.

I have been using Solidworks 2013 Education Edition (64-bit) at an amateur level for a few months now for the purpose of creating 3D models along with blueprint drawings for each and rely on exporting each model I make in .obj format so that I can load up in my web browser as an HTML5/WebGL game. The issue that I'm having has to do with the scaling and size of the object after exporting. It always comes out as extremely small, and I'm having difficulty figuring out why.

I've tried loading the exported file into Blender and Autodesk 3ds Max with the same result with it being very small, so I'm not sure if there is a setting I need to change for this, or if it possibly has to do with the exporter itself.

This is the exporter I'm using:
One thing I have found out while troubleshooting this is that if I save my model as an .stl instead, the scaling is much larger if I load it into a program such as Blender. My knowledge with this is too limited to determine if it has anything to do with the actual .obj or .stl formats. All help would be greatly appreciated with this. Thanks!
 
Status
Not open for further replies.

Part and Inventory Search

Sponsor

Back
Top