I once was crazy enough to make an animation of 50 frames and screen capture every single frame, take it to Photoshop, save it as .tga, and then used the RAM player in 3DS Max to make a movie file from my image file sequence. Needless to say, not a very efficient way to do this. Currently I'm trying to make kinematc animations using solids from I-DEAS imported in 3DS, but it's a pain to get everything nicely alligned and moving in a correct, mechanical way. Plus that it's impossible to create relations of motions in 3DS. At least not like in the "Mechanical Simulation" task in I-DEAS. Still hopelesly searching for some kind of software that kan make kinematic animations.