animuL67
Mechanical
- Jun 18, 2010
- 29
I'm noticing a strange problem when rendering a large environment with about 3400 bodies. I can get a great looking image with a smaller model say 2000 bodies, but when I add more parts and do nothing else the renderings seem to just skip over certain details and the result will be just a flat color where I should be seeing a textured surface with shading. I'm on a 64-bit OS with 8 gigs of ram. I noticed memory usage is about 50% when rendering. Video card is an ATI FireGL V7700. CPU is an i7 870 (2.93GHz, 8 cores). I also noticed that UG only ever uses 1 core.