Proe Query
1)What is difference between hide & suppress ?
already answered...
2)What is difference between mate & align?
already answered... a more technical answer would be...
MATE: positive side of a part mates with the Negative side of another part..
ALIGN: Positive side of a parts aligns with the POSITIVE side of another part.
3)What is difference between simple hole & standard hole ?
A simple hole can be sketched...
A standard hole
4)What is packaging in assembly?
already answered....
The component exists in the assembly. However any assembly features cannot be applied on the model. e.g if you add an assembly cut that pass thru all the components in the assembly, the packaged component will not be cut.
5)Why to use bulk item in assembly?
Bulk items are used for the amount of paint required to paint a part, the amount of oil required to fill a tank etc... parts you will not model but are required to be in a BILL.
6)What is bulk item & where it is used?
as above...
7)What is the application of merge from other models,cut out from other models,shrink wrap & copy geometry?
Help is the best answer. However see this link...
Pro/ENGINEER Forum: Cast and Mach comp with Inheritance feat.
8)What is skeleton model?
You need AAX to CREATE or EDIT skeleton models. However foundation can read the models.
Skeleton models are used to drive your assembly TOP DOWN. To put it in Plain english....
You have an idea for an assembly, start with a skeleton of Sketched lines, Datum planes, Datum axes, surfaces etc...(without CREATING SOLIDS), then use copy geometry / publish geometry for creating parts. The parts thus created are the children of the SKELETON. Hence when the skeleton changes the assembly and all the parts related to the skeleton change.
e.g. If you are designing a bicycle, you can define a skeleton by way of sketching two circles for the wheels, centerdistance between the wheels, height of seat from Ground level etc.
At a later date in design when you change the diameter of the wheel, the model changes without changing the height of seat from GL.
Further you can also create FAMILIES of bicycles for various combinations of Wheel diameter and height of seat from GL.
The above is only an example to drive home the point.