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NX 5.0 and rendering high resolution image

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anmorgan

Automotive
Nov 3, 2009
30
Hello I am trying to get a High Resolution Rendering of my model, but I would like to keep the transparency that I set. Is that possible? To keep the transparency of objects when rendering? If so how?
 
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You have to assign a material which is translucent/transparent (or edit an opaque material so that it's translucent).

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
The answer is that you cannot keep the translucency from the modelling environment when shading high quality images, but you can define any existing material to have a version of itself that may be transparent. Materials can be copied and pasted and editing them will soon reveal settings for translucency.

Best Regards

Hudson

www.jamb.com.au

Nil Desperandum illegitimi non carborundum
 
Thanks for the responses. Haven't had a chance to see if I can get it to work the way I would like it.

So just in case, can you get better resolution exports, other than jpegs with the current model view?
 
Yes it is possible.
All you have to do is open Visualisation/Visualise Shape toolbar, click "High Quality Image" icon, choose "Image preferences", select "User defined" in "Image Size" line and type any resolution you want. Now go back to previous window, click "Start Shade" and when rendering is done, click "save".

Best Regards, Koen
 
Thanks for your response, but I actually meant like an export similar to the option under File > Export > as JPEG, etc. Instead of doing a Rendering which takes away the transparencies I currently have set.
 
Sorry, but the ONLY high-resolution (more than simply screen resolution) option is to use the Photo-realistic Rendering function.

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
Thanks, that's that what I thought. I'll see what I can do.
 
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