A few options of varying quality on the geometry side of things:
Don't care about mesh or result quality and let the mesher throw a bunch of tetrahedrons at it, then hope for the best.
Simplify the geometry to get rid of complexity you don't need to worry about. SpaceClaim and Discovery are both good at this if it's not easy to do it natively in Inventor.
Split the geometry up into smaller bodies that will mesh easier (like trying to make all of the smaller bodies sweepable).
Pay a contractor who's good at meshing to make the mesh for you.