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Equation of a Circle in 3-space

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Philrock

Mechanical
Dec 30, 2001
311
Given the circle's center at x1, y1, z1, and the 3 direction cosines of the normal to plane of the circle, what is the equation of the circle?
 
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I assume you also have the radius of the circle?

Anyway, a circle in space would be the intersection of a plane and a (hollow) sphere. The sphere equation is easy. Work out the plane equation from the direction cosines (I don't even remember what a direction cosine is!) and the circle center point, substitute one equation in the other.
 
As suggested by JStephen you'll have not a single equation, but a system of two equations:

(x-x1)2+(y-y1)2+(z-z1)2=r2

and

(x-x1)cos(xn)+(y-y1)cos(yn)+(z-z1)cos(zn)=0

prex

Online tools for structural design
 
Take the crossproduct of the unit vector cosA,cosB,cosC,(A,B,C the direction angles) with the vector x-x1,y-y1,z-z1. ;then take the self dot product and set it equal to R^2.
For the crossproduct, I get [cosB(z-z1)-cosC(y-y1)],[cosC(x-x1)-cosA(z-z1)],[cosA(y-y1)-cosB(x-x1)]
This vector is in the direction parallel to the plane of the circle and has a magnitude of R. Taking the self dot product equal to R^2 should yield the equation, namely

[[cosB(z-z1)-cosC(y-y1)]^2+[cosC(x-x1)-cosA(z-z1)]^2+[cosA(y-y1)-cosB(x-x1)]^2=R^2
 
zekeman
a single equation in 3D necessarily represents a surface. I didn't check your way of reasoning, but your equation should be a cylinder: you still need to intersect it with a plane to get a circle (hence again a system of two equations).

prex

Online tools for structural design
 
Philrock-
I find it hard to believe that someone would have a problem like this in the "real world."

This sounds like a homework problem! If it is, please refrain from using this forum to do your homework for you!


Tunalover
 
Prex,
You are correct. Mine is the eq of the cylinder perpendicular to the circle in space and, indeed I would need the eq of the intersecting plane to complete the answer.
However, a discussion of the more general closed planer curve problem rotated in space, namely
F(x,y)=0
would be more interesting, since it would not involve a familiar intersection of a plane and a sphere or cylinder.
Try it in your spare time!
 
Thanks very much for all the help!

Tunalover - this is indeed a real world problem - vehicle steering geometry - king pin inclination, caster, tracking while turning, etc.
 
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