Are you using 2001 or Wildfire? Drafts are significantly easier in WF than 2001.
Any specific options you don't understand?
In 2001, one of the first choices you make is Tweak or Intersect. Most of the time you'll use Tweak. (That's from an old menu that refers to commands that can add and remove material simultaneous from the same surface.) You use Intersect when you don't want your draft overlapping off a surface / over an edge.
Constant or variable, well, do you want the same draft angle over your draft surfaces, or do you want to have Pro interpolate between different angles defined at points along the edges.
Neutral curve or neutral plane: your neutral object defines where on your draft surfaces you want zero change (hence neutral).
Other choices deal with whether you want to split the draft surfaces or not. If you do choose to split, Dependent and Independent deal with whether you want the same draft angle on both sides of the split.
There are some particular things about splits. For example, neutral curve draft, split at surface requires you to define 2 neutral curves. With neutral curve, split at curve, your neutral curve is also your split curve.
That should cover most of it. Let me know if you have other questions.
David Martin
Torgon Industries