When circles are not concentric, it is no problem. Just attatch a dimension to the circles, and change the dimension properties to attach to the
Min. or
Max. of the circle.
When circles are concentric, it can be tricky, because SW's first impulse id to dimension center-to-center, and will balk if the centers are coincident.
Two possible approaches in addition to using offset curve:
1.) If working in a sketch, deliberately place the circles so they are non-concentric, throw on a
driven dimension between the circles, adjust the min/max attachment, add a concentric constraint to the circles, and then toggle the dimension from driven to driving.
(Deep sigh while I catch my breath)
-OR-
2.) Add a construction line constrained tangent to one of the circles, and dimension from the line to the other circle.
All this machinery making modern music can still be open-hearted.![[bat] [bat] [bat]](/data/assets/smilies/bat.gif)