rocksolid2
Industrial
- Oct 23, 2002
- 22
Hi there
I'm looking for some help with a complex imported IGES model. It is basically a model of a bone in the finger of a human hand. It was imported as part of an assembly of a complete hand and each bone is separated into parts within the assembly.
Basically I want to 'shell' the bone leaving it hollow on the inside with a hole at each end of the bone to allow access into the hollowed area. Because it was imported as IGES it has approximately 300+ surfaces and I'm having difficulty in creating this shell effect. I've also tried to offset a surface from the original at 0mm and then subtract the imported surface away but there is a relationship between the two so this doesnt seem possible either.
Does anybody have any ideas with this one?
I'm looking for some help with a complex imported IGES model. It is basically a model of a bone in the finger of a human hand. It was imported as part of an assembly of a complete hand and each bone is separated into parts within the assembly.
Basically I want to 'shell' the bone leaving it hollow on the inside with a hole at each end of the bone to allow access into the hollowed area. Because it was imported as IGES it has approximately 300+ surfaces and I'm having difficulty in creating this shell effect. I've also tried to offset a surface from the original at 0mm and then subtract the imported surface away but there is a relationship between the two so this doesnt seem possible either.
Does anybody have any ideas with this one?