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  • Users: coppr
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  1. coppr

    Alternate positions in MDT6

    I have a model in MS, create views in PS. Now I want to show, say a slide, in extended postion solid, and retracted position in phantom. I would like to do this in the same view, and without creating a 2D polyline-outline of the geo. and just moving it for my stroke. I know you can do this in...
  2. coppr

    2002 LAYOUT UPDATE PROBLEMS

    No luck. The lines (AM7, AM4)in question are in PS, not MS. If, when in PS, you try to move, stretch, or grip them to the correct place, you get a message about "annotations reverting to correct location", even though they are in the wrong place. If you go to MS, the lines cannot even be selected.
  3. coppr

    2002 Scene update problems

    Have an existing ass'y. Have an existing scene of that ass'y. No constraints, no tweaks. When a change is made to the model, say a height change to one part, and all the coinsiding parts are adjusted to match, when we go to the scene, some of the parts did not move to match the model. Even after...
  4. coppr

    2002 LAYOUT UPDATE PROBLEMS

    We've run into this problem in several occasions. When an ass'y is changed in MS, and we switch to a previously created layout, after it updates, the centerlines and dimensions are "floating" in the original locations. They don't update with the changes made. They are ACAD power dim's, and...
  5. coppr

    3rd angle views in ISO

    Anyone know how to plot 3rd angle with ISO standards set in MDT6? Got a stubborn boss, needs to see it "the old fashion way".
  6. coppr

    Moving dimensions

    Try "DIMTMOVE" to 0, or "DIMASO" to on and see what happens.
  7. coppr

    Lines in true 3D?

    AHA! I've found it. Place a simple 3d box at 0,0,0. Size of 1 wide, 2 long, and 3 tall. Do a distance from the corner of the part at 0,0,0, to the corner above it. You probably get x=0, y=0, and z=3. If you go to this pulldown - Assist/Drafting Settings/Ignore Z Coordinates on/off, and select it...
  8. coppr

    Lines in true 3D?

    That would work, but if I've got an object in an undetermined location in "space", and I try to get a location of a point, I only get X and Y, so I don't know where to end the line using XYZ coords.
  9. coppr

    Lines in true 3D?

    That's just it. I can't just move my UCS to the new origin on the part that easily. Example: Let's say my UCS is @ 0,0,0 (P1), and my new point is @ 1,1,1 (P2). First off, when I do a dist from P1 to P2, it says 1,1,0, not recognizing Z of 1. If I do a UCS, origin from P1 to P2, it only moves...
  10. coppr

    DIMINSION ROUNDING

    I believe we've been having the same problem. If the dim is .125, SOMETIMES it rounds to .13 and SOMETIMES to .12, both in the same drawing, on the same sheet.
  11. coppr

    Lines in true 3D?

    I'm running MDT6. If I have an part in model space, and I try to draw a line from an entity of that part, it places that line on my current UCS, not on the actual part. Likewise when I try things like distances requiring X,Y, and Z values, I only get X and Y, with a Z of zero. It isn't...

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