opp.... forget about the *tranform.
Think it is the *system that u need to use.
"This option is used to define nodes by accepting coordinates relative to a specified local rectangular coordinate system and generating the nodal coordinates in the global coordinate system."
I know you can convert the solid mesh into shield mesh.
Wonder if you can then change the shield elements into R3D4 elements in keywords.
Hoever, I haven't tried it myself, it is just an idea.