>Hmm, maybe you might learn something new and possibly become more efficient
I don't get how efficiency can be measured that whay. If the amount of auto dimensions gets doubled, does that mean I'm twice as efficient? They don't mean anything. They don't constrain my sketch. The only thing they...
Question has been answered, so let me rant a bit. Instead of putting effort in features like this why not change other things first? As a pretty obvious example, instead of having a zillion toolbars, what about a single toolbar that I can drag buttons to and delete them from. Where can I get...
OK. Is it then possible to get exact overlap of views? I have two problems. One is that when I stop the animation and press the play button for motion, the view changes. It would be far easiest if this wouldn't happen. And two, I try to export the animation view and import it in motion, but they...
Is it possible to link an animation to a motion. I noticed animation has a variable FrameNumber and I suppose motion has one to, Time maybe? But I have no clue if they can be linked.
I can't imagine what people think when they do not want to constrain their sketches. In my opinion constraints are what make up a sketch. Lines and arcs are nothing but a sheet of paper. Constraints are the scissors and glue. Now and then I hear rejoice from people nearby who managed to fully...
I can't imagine what people think when they do not want to constrain their sketches. In my opinion constraints are what make up a sketch. Lines and arcs are nothing but a sheet of paper. Constraints are the scissors and glue. Now and then I hear rejoice from people nearby who managed to fully...
It is like a bulldozer pushing a rock. You know where the rock is and where it must go. But in NX Motion as soon as the bulldozer touches the rock, it jumps away. I've tried 3D contact, gravity and coulomb friction, but I don't know how it works and if it works at all. It seems to either do...
Is it possible to create some sort of friction of damping between plannar objects? The whole mechanism works fine except for one part that is pushed forward over a flat surface. The path of the part is not exactly defined, only begin and end point are known. Sometimes it moves close to what one...
Holy moly, after 2 hours it suddenly saved after attaching the thread to another solid body and deleting it from there!
Still, it would be good to know what causes such a thing.
I'm modifying a part I've made earlier. This part is some sort of base part of which other parts are made. Today, after deleting a thread, save fails with the message "a deleted or invalid class id was used". I've been thinking about redrawing the part, but it is so complicated that it will take...