I have also seen where skeletons can be named and/or programmed to control geometry. This seems to be a benefit, but I can do the same thing with Mechanism - and a lot faster.
Maybe I am not keen on skeletons since our envirenment isn't structured to take advantage what it offers. Am I...
Ok, I see the advantage, but have a few more questions. I assume that for the base geoemetry, you are using simple parts with datum curves to capture locations of design. Is there any special way that you name these parts? I have been doing some of this with an _crv appendix to note the...
We are pulling older desings into Pro/E. To to this, we are starting with creating parts from drawings and then putting them into assemblies. A bottom up type of design. Can you explain to me why it makes a difference?
So, I have been searching for explanations on different types of assembly methods and can't find any good information. I am interested in the pro's and con's of using the following types of methods on a large vehicle design with many many assembly options. I am afraid that I will be limited to...
A collegue of mine has been using mechanized assemblies to model various parts of a piece of equipment (chassis / electical / hydraulic). After assembling each of these assemblies together, the underlying mechanized "skeleton" does not move the assemlies together ie: the chassis will move, but...