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Viewports in 2000i

Viewports in 2000i

Viewports in 2000i

(OP)
Hi all, just wondering if anyone could give me some assistance with floating viewports.  I have a map which is in a viewport in paperspace.  What I want to do is a blowup of a certain area by using a small floating viewport, and have it essentially inside the area occupied by the larger viewport.  The problem is, that once i create this second viewport for the blowup detail, the contents of the main viewport are still visible through the second floating viewport, as if it's transparent.  Basically, I just want to have a viewport that blocks out whatever is behind it.  I have tried draworder and wipeout to no avail, any tips or tricks you guys might have would be greatly appreciated.  
Thanks in advance,
98J

RE: Viewports in 2000i

If I were in the same position I might try to create a polygonal viewport that excluded the area that I didn't want to show up in paper space. Another possible solution would be to use wipeout in model space over the area that you didn't need. However, that method might require a little more maintenance should you need to move either of the viewports.

Adam

RE: Viewports in 2000i

Quote:

...try to create a polygonal viewport that excluded the area ...
That's one (my) solution.


2nd: You create the two rectangles (viewports)-> "_region"-> _substract-> convert the region to a viewport. So You will have the larger vp.
attention: You can't edit the size of the viewport anymore

regards, Lothar

ADT 2004
ACAD 2002

RE: Viewports in 2000i

(OP)
Thanks for the feedback guys!  I ended up using the subtracted region method and it worked great, wasn't aware you could do that.
Thanks again,
98J

RE: Viewports in 2000i

Cessna98j
To blow up a specific viewport, you have to double click inside the viewport to set focus.  You simply use the ZOOM command with the XP extension or select the scale factor on the viewport toolbar after selection on the viewport itself.  You can move the view inside the viewport by pressing down on the scroll wheel to the drawing position that you looking for.  If you get lost, use AV Command at the prompt to see where are you at.  Hope this helps - John
  

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