user specified view orientation
user specified view orientation
(OP)
Does anybody know how to orient a 3D model by a user specified orientation, instead of using the standard view orientations. Sometimes when I want to look at the face of a part, (for example, the side of a house), I click on the face, and select "normal to", I stand a 50/50 chance of having the house shown upside down. Is there a way to force the global axis to point in the direction I want? The standard views do not allow this option.






RE: user specified view orientation
Regards,
Scott Baugh, CSWP

http://www.3dvisiontech.com
http://www.scottjbaugh.com
FAQ731-376
RE: user specified view orientation
http://www.EsoxRepublic.com
RE: user specified view orientation
Also check out "IsoViews - All 8 of them FAQ559-529" in the FAQ section at the top of this page. It can be adapted to rotate a cube to any combination of face orientations.
RE: user specified view orientation
You can also use ALT+ARROW keys to rotate the model around the screen axis.