Swept geometry gets twisted in UG
Swept geometry gets twisted in UG
(OP)
I am working in UGNX. I have made a helix and want to sweep a triangle using that helix as the guide. How do I keep the triangle from twisting? Is there some way to make the base of the triangle always parallel to the axis of the helix?





RE: Swept geometry gets twisted in UG
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RE: Swept geometry gets twisted in UG
Thomas
RE: Swept geometry gets twisted in UG
RE: Swept geometry gets twisted in UG
2.at the same time make the tolerance to zero