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plane perpendicular to axis

plane perpendicular to axis

plane perpendicular to axis

(OP)
how do you create a plane perpendicular to an axis only in sw 2003?  any hints appreciated.  The help file does not use the same terminology as me if it is in there.

RE: plane perpendicular to axis

you need to define a point on the axis. Create a sketch. Create a line colinear with the axis. Exit sketch. Then select insert plane, select the line and one of its endpoints. Select OK. Solidworks will create a plane perpendicular to the axis passing through the point.

Gool luck.

jevakil@mapdi.com

One nuclear bomb can ruin your whole day.

RE: plane perpendicular to axis

(OP)
ok, the 3d sketch line thing worked like a champ.  Thank you, woulda taken me a while to figure that one out.  The next one that is not in the book... I have a cylinder at an unknown compound angle, somewhere in space mated to a hole in a part imported from proE.  The line of draw has to be " vertical", not at the compound angle, so I have to more or less " boss revolve a cylinder" to vertical so I get a tapered pin. I figure I can do a cut to get a flat face after I am done, can you revolve a cyliunder like that? never seen it mentioned in the book.  I do have a plane perpendicular to the line of draw and an idea what I want, just have not found the trick yet.

RE: plane perpendicular to axis

I do believe that if you turn on temporary axes on, you can use them like lines (turn 'em off aftwards, of course) and insert a plan on a line at a point.  If you want an end your are good to go, if you need somewhere else, you will have to make a sketch and insert a point, I think.

3/4 of all the Spam produced goes to Hawaii - shame that's not true of SPAM also.......

RE: plane perpendicular to axis

You can use an axis the same as a line when creating a plane normal to an axis.  The bug is that you can't preselect the axis and point.  You need to first open the axis tool ("Insert --> Reference geometry --> Axis"), then select the "Point and surface" option and then you can pick your axis and point (or vertex).  The point/vertex does not need to be coincident with the axis.

Good and evil: wrap them up and disguise it as people.

RE: plane perpendicular to axis

Thanks for the clarification, Tick.  I knew I had done it before, but when I tried it out after my post I couldn't remember the trick.

3/4 of all the Spam produced goes to Hawaii - shame that's not true of SPAM also.......

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