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Hole Callout Format for tapped holes

Hole Callout Format for tapped holes

Hole Callout Format for tapped holes

(OP)
How can I get a unique format string for a tapped hole (Hole Wizard) with cosmetic thread when the tap drill is thru but the thread is blind?

RE: Hole Callout Format for tapped holes

Customize your calloutformat.txt file location is under (Default Loaction)
C:\Program Files\Solidworks\Lang\English\calloutformat.txt

Regards,

Scott Baugh, CSWP
3DVision Technologies
http://www.3dvisiontech.com
http://www.scottjbaugh.com
FAQ731-376
When in doubt, always check the help

RE: Hole Callout Format for tapped holes

(OP)
I'm looking for the "unique string" in that file that is called when attached to the previously described hole (tap drill thru, blind thread, with cosmetic thread).  Strange enough there is such a string for this without the cosmetic thread, but the model is incorrect when selected.  Another instance of you can't have everything I guess.

RE: Hole Callout Format for tapped holes

sdb999,
I have spent a good bit of time just today doing nearly the same thing as you are trying to do. I believe I got mine to do what you want. Locate the line beginning with "TAP_DRILL THRU (ct)=" and insert the text as shown below. you can cut paste the existing line right below it with * before and after as a Rem line.

TAP-DRILLTHRU(ct)=DR THRU & TAP <hw-threaddesc> X <hw-threaddepth>;

This worked fine for me but my problem is that on a hole that is put in with hole wizard and if both drilled & tapped thru with a cosmetic thread. I cannot do a customized callout for this one. If I remove the cosmetic thread it works fine. If anyone could help I would appreciate it.

thanks Ken

RE: Hole Callout Format for tapped holes

(OP)
You have found the same bug, just from a different direction.  There are essentially three tapped hole scenarios.  
1. blind drill/blind thread 2. thru drill/blind thread 3. thru drill/thru thread.  
Each of these requires a unique format to specify properly on a detail drawing.  SolidWorks only provides two formats when using cosmetic threads.  If you don't use cosmetic threads then you have three to choose from, but as I stated earlier it corrupts the model.  The calloutformat.txt is a bit of hack programming that works, but is a little awkward.  Last Friday I played a bit on 2004 Beta and this issue was resolved.
Let's just hope it makes to the production release!  

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