solidworks 2004 photoworks
solidworks 2004 photoworks
(OP)
anyone know if theres a renderer in 2004 if so ?
Is it going to be a major improvement on 2003 pw2
I seriously hope so as to be honest with you photo works was the only real functionality stopping me from going back to pro e. pw2 really sucks
Is it going to be a major improvement on 2003 pw2
I seriously hope so as to be honest with you photo works was the only real functionality stopping me from going back to pro e. pw2 really sucks






RE: solidworks 2004 photoworks
Regards,
Scott Baugh, CSWP

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RE: solidworks 2004 photoworks
this is fundamental with any program that uses mental ray or potrtions of the code in mental ray as a third party renderer the code was never a core part of sw and so will always suffer from this problem in short were stuck with it
just a question 2004 beta 1 uses textures ,shaders and can also has added assosciated dll or cg files but for some reason they fail to function am i to assume to negate the problem of slow rendering that solidworks has implemented similar kinds of technology already used in high end rendering packages or that they are using textures and shaders for graphics card with shader and cg support
as a get around
RE: solidworks 2004 photoworks
My advice is to get the fastest CPU, motherboard and ram combination you can.
RE: solidworks 2004 photoworks
The downside to this approach is that we take the data out of the solidworks pipeline and then import into maya removing the assosiativity from the data set
This means that as the model changes the render has to be done again with re exported data.
as you can guess we dont relly want to do this as its basically a bit of a PITA
The results however speak for themselves as we have significantly more animation control and also the rendered animation and images are significantly better, but here is a point where the time taken to achieve this is not worth the effort and this is why we would like to stick with solidworks.
The ability to do everything in one system was the major draw to solidworks and meant that we could live with its shortcomings in engineering as the benefits out weighed them
whilst installing beta 1 I came across some maya png files and also a folder called textures and shaders which are also found in our maya hardware texture files (not exactly the same admittedly)
this left me wondering are they going to implement some kind of hardware rendering support in pw2 as part of the rendering process as this does lead to significant time reduction in rendering if you have the right hardware
we use fx 2000 cards in all machines and an art pure card in the xeon machine only for maya rendering and animation
Maya supports hardware texture and shading the benefit has been the hardware render time is now shorter than software rendering ie the mental ray engine
At the moment we use 3.06 ghz cpus and a machine with twin 2.8 xeons
As i see it at the moment there arent any bugs in the pw2 renderer at the minute just the same problem of implementing the mental ray code they use for GI that has been seen in every other package that has mental ray as a plug in they are just slow
I could see hardware render support as speeding up render time and that was really the point will it get any quicker
RE: solidworks 2004 photoworks
Nathan
PS Sorry for sounding so abrupt in my earlier post.
RE: solidworks 2004 photoworks
3/4 of all the Spam produced goes to Hawaii - shame that's not true of SPAM also.......