Knurling in a solid model
Knurling in a solid model
(OP)
What's the quickest and easiest way to apply cosmetic knurling to a sold part? It needs to wrap around and object that's 1.250" in diameter.
Appreciate any help you guys can offer.
Appreciate any help you guys can offer.






RE: Knurling in a solid model
Good Luck,
Scott Baugh, CSWP

3DVision Technologies
http://www.3dvisiontech.com
http://www.scottjbaugh.com
FAQ731-376
When in doubt, always check the help
RE: Knurling in a solid model
? Do you have any idea?
RE: Knurling in a solid model
Also Scott, you might want to specifiy what version solid models are listed on your site. I know it's gonna be a pain, but ti would be really helpful.
Wanna Tip? FAQ731-376
"Probable impossibilities are to be preferred to improbable possibilities."
RE: Knurling in a solid model
The way I've done this in the past is to extrude your outer diameter cylinder. Then create a helical curve that you can use in a cut for your knurl. (I normally set the curve to the depth of the knurl I want, then pierce a V-shaped profile on the helix at the vertex.)
Sweep a cut along your helical path. Create an appropriate circular feature pattern. Now do the same with a helical curve rotating the opposite direction. The result is a very slow-to-rebuild great-looking knurl. (You may want to export to parasolid and then bring it back in to speed things up on the rest of your model if your knurling is fixed and you don't expect to make changes to that area.)
Hope that helps,
Jeff Mowry
DesignHaus Industrial Design
http://www.designhaus-i-d.com
RE: Knurling in a solid model
Thanks, that's exactly what I was thinking, but have been vegging all weekend, so I haven't given it whirl yet. I know it's kinda slow to rebuild, but I'm running a pretty hot system, so it's not bad. The main thing, is that I've got an item for patent and I've got some potential investors who want to take a look at it, so I don't want them to have to visualize anything. It needs to be just like the real thing. Thanks a million.
Matt
RE: Knurling in a solid model
Knurling sounds like a marvellous way to stop your video card dead in its tracks.
What I do with knurled surfaces is go into the face properties and and mess with the colour. Specifically, I set the specularity to a low value. This gives a reasoable impression of knurling, and it does not chew up video updates.
JHG
RE: Knurling in a solid model
Matt
RE: Knurling in a solid model
An assembly with ten parts is nothing. I have an assembly here with something over 2000 parts, and I resent it when people generate complicated sub-assemblies for me to attach.
If your company designs only stuff that is simple, you can go nuts with detail. If it winds up as part of something bigger, you must think of the other guy's video card and RAM. Not all of us have the latest computers.
JHG
RE: Knurling in a solid model
I see where you're coming from, but the good part is, I'm the only one that uses these files, and they are on the small side. I'd probably go nuts running 2000 parts in an assembly. How many damned mates do you have??LOL. That's got to be a mess.
Fortunately, most, if not all of my parts are very simple. Some are a little tricky, but still relatively easy compared to what some of you poor guys have to do. But, with any luck, this simple part is going to let me retire before I reach thirty. I've got a year and half till I'll be in Cabo San Lucas drinking Sammy Haggar's Cabo Wabo.
Basically, it's not the size of your assembly that matters, it's how you sell it. :)
RE: Knurling in a solid model
The zip file to the knurled part from Jim Patrick is . Please advise how I may view this file.
Dugu
RE: Knurling in a solid model
Regards,
Scott Baugh, CSWP

3DVision Technologies
http://www.3dvisiontech.com
http://www.scottjbaugh.com
FAQ731-376
When in doubt, always check the help
RE: Knurling in a solid model
We just indicate the knurl on the final drawing with a sample patch.
3/4 of all the Spam produced goes to Hawaii - shame that's not true of SPAM also.......
RE: Knurling in a solid model
Jeff Mowry
DesignHaus Industrial Design
http://www.designhaus-i-d.com
RE: Knurling in a solid model
Instead, I model the knurled portion at max O.D. and apply a cosmetic thread. On drawings, I might apply crosshatch for effect. This is usually sufficient since, like threads, most knurls are standardized and can be described adequately with a dimension and a callout.
RE: Knurling in a solid model
Crshj 'Sheesh" Johnson
RE: Knurling in a solid model
Jason Capriotti
ThyssenKrupp Elevator
RE: Knurling in a solid model
Unfortunately, yesterday I got hit with a virus I think, but maybe it's just a crappy hard drive. Weird thing is, I'm using the computer right now. The hard drive says that is has zero kilobytes used and zero available. Basically, it thinks it doesn't exist. The real bad part is, I've got all my solidwork models on this damn thing, along with my Quickbooks files. Needless to say, it's been a bad day.
RE: Knurling in a solid model
This is what I have done on large assemblys with loads of transport containers with profiled side plates.
1. model one sideplate
2. render image of sideplate with photoworks (put on
appropriate lightning and color)
3. Apply image as texture with photoworks on the
simplified containers. Looks like the real thing.
You could probably make the knurl image part on a flat surface with straight lines diagonally. the resulting image will hopefully wrap nicely round the knurled surface you specify.
to view it real time toggle on interactive rendering in photoworks.
RE: Knurling in a solid model
3/4 of all the Spam produced goes to Hawaii - shame that's not true of SPAM also.......
RE: Knurling in a solid model
modifying surface texture --> metals --> machined -->knurl1 or knurl2
hope this helps down the road.