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Corrupt extruded text

Corrupt extruded text

Corrupt extruded text

(OP)
Hi



SW2003

I add text to die blocks to Identify top etc, then extrude
so I can see it with sketch turned off.

I ceated this text a while ago and have been working on the assembly recently then out of the blue these sketches are
hanging up on rebuild. How could it be fine then go bad
or am I asking the wrong question ?

Anyone else experiencing this ?

Another post eluded to this regarding sheet metal and labels
but didn't address the slowwwwww rebuild.

Thanks

RE: Corrupt extruded text

Text will cause slow rebuilds. you might as well have put a Helix in your part when you extrude text. When you create a feature always try using a Ctrl-Q instead of just a rebuild. A Ctrl-Q rebiulds from the very top of tree and goes down to each feature. Where as a rebuild only rebuilds the last feature. I would bet if you had used a Ctrl-Q on the text part, you would have seen the error earlier in your design.

You probably need to redefine the sketch or feature to repair it, but this time when done do a Ctr-l Q.

Regards,

Scott Baugh, CSWP
3DVision Technologies
http://www.3dvisiontech.com
http://www.scottjbaugh.com
FAQ731-376
When in doubt, always check the help

RE: Corrupt extruded text

(OP)
Scott

Thanks for reply;

Found ctrl q, "force regen in assy" not much documentation,
sounds like a good Idea for trouble shooting etc.

I deleted extruded text from all blocks and rebuild is less than a second now ! (only nine parts, a few derived sketchs)it used to take over 45 min ! it wasn't bad at first then it started getting really bad.

Rebuild (in help) only mentions ctrl b

I miss my extruded text though, it sure looks cool !

RE: Corrupt extruded text

SeanF posted a nifty little macro a while ago that performs a "True" force rebuild that does even more than CNTRL-Q.  Here is a copy of his post:
******************
Er... FWIW,
"Force Rebuild" Is not that :) The true force rebuild comes only from the API as far as I know. CTRL+Q rebuilds ONLY THE TOP LEVEL of asm's. It does not rebuild "down into" sub asm's etc. Now, if you do some reading on rebuild in the API you will see that by using a macro you can get a "true" force rebuild. That will rebuild EVERYTHING. CTRL+Q is nice. However, for flaked out models, and "funny mate problems" it is not as good of a solver as a macro rebuilding everything in the file. Following is my "force rebuild" macro. CTRL+Q does the same thing however, the boolean would be true instead of false when you use a CTRL+Q.

Set swApp = CreateObject("SldWorks.Application")
Set Part = swApp.ActiveDoc
swApp.DisplayStatusBar True
Part.WindowRedraw
Part.GraphicsRedraw2
Part.ForceRebuild3 False 'make note of this line
swApp.DisplayStatusBar False
Part.WindowRedraw

This can take a while to complete on large asm's. However, it has managed to deal with flaked out mates and models many times. Personaly I don't use the rebuild button anymore. I have a hotkey for CTRL+Q that I use to rebuild any time I want to rebuild. Then if needed I can use this force rebuild macro to rebuild everything when needed.


Regards,

Sean F
Mechanical Engineer
seanf@newing-halll.com
1 2 many l's in e-mail

RE: Corrupt extruded text

Hey,

I had the same problem but with extruded text. The part would take over 40 minutes to rebuild. So, I supressed the feature and did the text in AutoCad.

Anyways, I now have the latest SP for 2003 and the latest video card driver for my machine and now the rebuild time for the text feature on the same part is 4.7 seconds.

I don't know what change improved the performance. My guess is the SP.

Mickey

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