Linear vs Feature Pattern
Linear vs Feature Pattern
(OP)
Hi all,
I had a quick search on this topic but couldn't turn up anything on this forum.
I am wondering if there are any general guides as to when to use which tool. For something like a series of simple bosses or cuts, is it more efficient (in terms of computer crunching times) to use an array of the sketch or create an array of the feature?
Any comments?
Dave
I had a quick search on this topic but couldn't turn up anything on this forum.
I am wondering if there are any general guides as to when to use which tool. For something like a series of simple bosses or cuts, is it more efficient (in terms of computer crunching times) to use an array of the sketch or create an array of the feature?
Any comments?
Dave






RE: Linear vs Feature Pattern
As a general rule, I think it's better to have one feature with a complex sketch, instead of a lot of features of simple sketches.
A simple test: compare a plate with round edges in the sketch with a rectangular plate with fillet features. You'll see that the first takes less time to rebuild.
But I think also that you should consider this:
- maintain your design intent
- make it simple to manage (even if it will take longer to rebuild).
It doesn't matter if you have a model that rebuilds in 5 seconds less than other, if you lose 5 minutes to figure out what to change. Regarding this, I think patterns of features are simplier to manage than the sketch features.
Regards
RE: Linear vs Feature Pattern
This is
BBJT CSWP