Solid body not a real solid body?
Solid body not a real solid body?
(OP)
We have a file that has nothing but faceted bodies in it. Someone tried to create a simple solid body block inside this file and the body they created is not acting right.
1) It is only visible in wireframe. When shaded, it disappears.
2) When you do an information object on it, you can only select it by dragging a box around it. You cant select the block by picking it.
3) When you do drag around it and do an information object, one block will select 19 entities. 6 faces, 12 edges, and 1 solid body. But you cannot find that solid body to select it by itself.
4) We tested it to make sure it is a solid body and when we did an Information Object, we changed the filter to Solid Body before selecting it. It still selected it but only if you dragged a box around it all.
5) A cylinder selects 6 entities. 3 faces, 2 edges and 1 solid body. I found that if I window around only the center of one of the round faces, it will still select all 6 entities, but if I window around any other part of it and not the very center of that one particular surface, it doesnt select anything.
It is the same on this file for any computer we open it on. If we switch to a different file, solid bodies are normal, so its not a computer glitch and it must be a file setting I figured.
This file is in GM Team Center. Not sure if that can make a difference but I figure I would mention it.
Anyone have an idea what setting causes solid bodies to be made as if they are several pieces that can only be selected all together?
1) It is only visible in wireframe. When shaded, it disappears.
2) When you do an information object on it, you can only select it by dragging a box around it. You cant select the block by picking it.
3) When you do drag around it and do an information object, one block will select 19 entities. 6 faces, 12 edges, and 1 solid body. But you cannot find that solid body to select it by itself.
4) We tested it to make sure it is a solid body and when we did an Information Object, we changed the filter to Solid Body before selecting it. It still selected it but only if you dragged a box around it all.
5) A cylinder selects 6 entities. 3 faces, 2 edges and 1 solid body. I found that if I window around only the center of one of the round faces, it will still select all 6 entities, but if I window around any other part of it and not the very center of that one particular surface, it doesnt select anything.
It is the same on this file for any computer we open it on. If we switch to a different file, solid bodies are normal, so its not a computer glitch and it must be a file setting I figured.
This file is in GM Team Center. Not sure if that can make a difference but I figure I would mention it.
Anyone have an idea what setting causes solid bodies to be made as if they are several pieces that can only be selected all together?





RE: Solid body not a real solid body?
This was a JT file given to us from simulation computers. Someone created a new file and created solid bodies and it worked fine. As soon as they imported the JT file into their UG file, they found they had the above problems if they created a block or cylinder or any type of solid body. Remove the JT file and everything was normal.
Just assuming it was a corrupt file that interfered with whatever file it became a part of.
RE: Solid body not a real solid body?
This will create a real solid body (NX9)
Ronald van den Broek
Senior Application Engineer
Winterthur Gas & Diesel Ltd
NX9 / TC10.1.2
Building new PLM environment from Scratch using NX11 / TC11