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Material colors and True Shading

Material colors and True Shading

Material colors and True Shading

(OP)
Delving into an entirely new area of NX for me.

Just messing around, I tried to make a sphere look like chrome. Every time I added Chrome to the body, it only showed up as a dark gray. Somehow I got it to allow me to edit the material once and it gave me options to change the mirror effects but it didnt stick to the body and I cant figure out how to get that back on again.

I did find if I click True Shading, it does make the body shiny but I cant seem to get rid of the tiled wall effect.

The reason I am messing with this stuff is because I am trying to model a battle axe during my lunches and I want it to have a cool shine to the metal. Whats the secret? lol

RE: Material colors and True Shading

the answer is simple (?) but not short.

1) "the display mode": In NX there are several different display modes of which 2(?) or more can / will show things like reflections and shadows, - in real time. - Studio display mode and True Shading.
* There are also 2 different options to render static images .

To see "chrome effects" in real time you must activate either the studio display mode or the true shading.
But, the Studio display mode will require a license , if that license isn't there, the display never becomes "fancy".

The True Shading does not require a license, but it's material library is limited to what you can see when you activate the function. - Note that some really smart person at Siemens decided that True shading not should be possible to activate as a "display mode" like the other display modes.... - You have to click the render tab - True shading.
This will open up a dedicated environment for True shading .
To turn TS off, select a different display mode.


If you have the license for Studio Display and possibly also rendered static images ( = "photo realistic images")
You have a quite large library in NX with std materials which can be applied as well as edited .

Regards,
Tomas

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