Surface help
Surface help
(OP)
What's the easiest/best way to accomplish what I'm trying to do here? See pic, All I want to do is take park of the surface geometry, and create a casting riser out of it that ends up in a rounded sphere. I want a smooth transition, from the part surface (the cross) to a sphere. The left is my result, which looks like garbage and on the right you see the surface I'd like to connect the sphere to, just thickened. Thanks for your help! NX 10





RE: Surface help
Of course you need to match this to your base sketch...
Ronald van den Broek
Senior Application Engineer
Winterthur Gas & Diesel Ltd
NX9 / TC10.1.2
HPZ420 Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz, 32 Gb Win7 64B
Nvidea Quadro4000 2048MB DDR5
HP Zbook15
Intel(R) Core(TM) i7-4800MQ
CPU @ 2.70 GHz Win7 64b
Nvidia K1100M 2048 MB DDR5
RE: Surface help
Ronald van den Broek
Senior Application Engineer
Winterthur Gas & Diesel Ltd
NX9 / TC10.1.2
HPZ420 Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz, 32 Gb Win7 64B
Nvidea Quadro4000 2048MB DDR5
HP Zbook15
Intel(R) Core(TM) i7-4800MQ
CPU @ 2.70 GHz Win7 64b
Nvidia K1100M 2048 MB DDR5
RE: Surface help
RE: Surface help
_____________________________
Enjoy your work and have fun!
RE: Surface help
RE: Surface help
No, that's Through Curve Mesh. Through curves will work with two curve sections (no guide lines). If you want the result to be tangent, you will need existing surfaces to reference (i.e. you would need to make the spherical cap surface before the through curve surface).
www.nxjournaling.com
RE: Surface help
RE: Surface help
Ronald van den Broek
Senior Application Engineer
Winterthur Gas & Diesel Ltd
NX9 / TC10.1.2
HPZ420 Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz, 32 Gb Win7 64B
Nvidea Quadro4000 2048MB DDR5
HP Zbook15
Intel(R) Core(TM) i7-4800MQ
CPU @ 2.70 GHz Win7 64b
Nvidia K1100M 2048 MB DDR5