Modeling smoothly blended fuselage and vertical tail
Modeling smoothly blended fuselage and vertical tail
(OP)
I want to create an aircraft empennage which is blending in with the vertical tail as illustrated by the following picture.

I tried doing something similar but the surface isn't smooth as shown by the attache picture with zebra stripes.

What am I doing wrong?
Ideally, I want to model an empennage like this one.

I tried doing something similar but the surface isn't smooth as shown by the attache picture with zebra stripes.

What am I doing wrong?
Ideally, I want to model an empennage like this one.





RE: Modeling smoothly blended fuselage and vertical tail
RE: Modeling smoothly blended fuselage and vertical tail
The image I posted isn't intended to be reflection of an actual aircraft though, I just used ovals for the sections because they were quick to make.
And the reason I used the sections and guide curves like I did was because, as in the first picture, I wanted the fuselage to blend into the vertical tail surface smoothly.