Meshing: How to force seeded edges?
Meshing: How to force seeded edges?
(OP)
Hi,
I'm trying to mesh a cylinder in Abaqus 6.14, where (1.) one half should have a finer mesh than the other half and (2.) the outside should have a different mesh than the inside. I created two partitions for that: (1.) I split the part in half and (2.) I create an inner cylinder partition. That yields the two following problems:
1. When I seed the circular edge on one side, it automatically seeds the same edge on the other side of the cylinder with the same size.
2. The seed on the inner cylinder is ignored and fitted to match the elements of the outer cylinder.
It pretty much comes down to the questions
1. How can I independently mesh each edge?
and
2. How can I force Abaqus to stick to the dimensions of the seed?
Thanks so very much for your help!
I'm trying to mesh a cylinder in Abaqus 6.14, where (1.) one half should have a finer mesh than the other half and (2.) the outside should have a different mesh than the inside. I created two partitions for that: (1.) I split the part in half and (2.) I create an inner cylinder partition. That yields the two following problems:
1. When I seed the circular edge on one side, it automatically seeds the same edge on the other side of the cylinder with the same size.
2. The seed on the inner cylinder is ignored and fitted to match the elements of the outer cylinder.
It pretty much comes down to the questions
1. How can I independently mesh each edge?
and
2. How can I force Abaqus to stick to the dimensions of the seed?
Thanks so very much for your help!





RE: Meshing: How to force seeded edges?
Mesh -> Controls -> Sweep
RE: Meshing: How to force seeded edges?
The most obvious problem in the image is, that the seed on the intermediate radius is validated. I want this kind of random-looking mesh of the inner cylinder also on the outer cylinder; which would enforce to stick to the seeds.
RE: Meshing: How to force seeded edges?
RE: Meshing: How to force seeded edges?
RE: Meshing: How to force seeded edges?
Before 6.14 it was a button below the viewport when creating local seeds.
RE: Meshing: How to force seeded edges?
In the dialogue box where you choose if the mesh shall be tet, hex dominated or hex there are options for the hex:
1. structured
2. sweep
3. maybe-some-other option
If you select option 2 (sweep), you can change it to advancing front (I guess that is what you want).
Let me know if I answered your question (or not). :S