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Oculus Rift (et el) & Engineering?

Oculus Rift (et el) & Engineering?

Oculus Rift (et el) & Engineering?

(OP)
Hi Gang,

I want to start a conversation on how you think VR can trickle in and affect your field.

For those of you who don't know, the first generation of consumer virtual reality devices is getting ready, looking at hitting the market in early 2016. Most of the current applications are in video gaming, but I think that their are going to be a lot of new opportunities.

I have a DK2, and being in the residential field, have been working with a developer with importing architectural layouts into a video game engine (Unity). End goal is to allow the designer & customer to 'walk through' the house before any work has actually been done.

Anyone have any other ideas on how this could apply to you?

PS. I do have to say, I am a gamer - and this thing is a game changer. Play your first person RPG by actually looking around. Any old timers remember the computer game Elite? They remade it recently, and has full support for virtual reality - mind blowing.

RE: Oculus Rift (et el) & Engineering?

One can buy a $3 set of cardboard goggles to hold a smartphone over one's eyes. They include the necessary lenses. Software still a bit lacking.

I expect this 3D VR tech to be a cheap, nearly free, commodity technology almost any day now.






RE: Oculus Rift (et el) & Engineering?

"I expect this 3D VR tech to be a cheap, nearly free, commodity technology almost any day now."

Yeah, been waiting for over 15 years; there were a spate of VR goggles that never got traction

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RE: Oculus Rift (et el) & Engineering?

I don't see it having much impact on any of the good games: chess, bridge, scrabble, backgammon, etc.

I played some VR games at a Dave & Busters years ago. Impressed me so much I never went back.

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The Help for this program was created in Windows Help format, which depends on a feature that isn't included in this version of Windows.

RE: Oculus Rift (et el) & Engineering?

I saw an article recently that the current technology still causes vertigo in a lot of players, so many players do not like it.
I tried out a unit about 15 years ago and it was fun, but my wife got sick in less than a minute.
I think I was un-affected as I was a welder for a long time and scuba diver so the whole face mask was not an issue for me.

RE: Oculus Rift (et el) & Engineering?

(OP)
In response to a few people:

VE1BLL:

I have tried the whole google cardboard setup, it is good for nitty gritty - but is limited by a few things:
-accelerometer based motion tracking leads to the camera 'wandering' unless you recalibrate often
-Hardware limitations of mobile devices hold it back, now if you were to use the phone for post processing &/or handling the motion tracking and leave the legwork to a more powerful PC we are on to something.

SoneCold:

-Motion sickness is still the big hurdle. Part of this goes away with time, but even after working with a Rift for a year I still get a little queasy in certain situations. Right now the publicly available devices run 1920x1080, and there are a few reports that the newest wave of in test products are running 4k with a much lower puke-factor.

RE: Oculus Rift (et el) & Engineering?

The company I work for develops tools used in various aspects of neurosurgery. We have a suite of both hardware and software products that are used to help guide the surgeon(s) during minimally invasive neuro procedures.

One piece of our software is used to plan the neurosurgical procedure (entry point, target volume, surgical corridor) using MRI/CT scan data. The R&D guys and gals have been working with the Oculus (and other new UI technologies) for planning & simulation of procedures.

Sadly I don't have any videos to show as it's not a full blown product yet, but I can at least speak about it as we recently demo-ed this at a conference (nothing I've told you is under the IP curtain).

Very early stage stuff, but very cool. That entire side of the office is like walking into Q's workshop in a James Bond movie.

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