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How to sweep a feature inside another feature so its "traces" or footprint can be substrac

How to sweep a feature inside another feature so its "traces" or footprint can be substrac

How to sweep a feature inside another feature so its "traces" or footprint can be substrac

(OP)
Hello,
I have a small feature which I need to sweep/move along a curve.
When the traces of this feature will come in contact with another feature I have to substract them.
Its very much like a milling cam software just instead of an endmill I have a more complex 3d feature.
I don't need to simulate motion, just to create a feature that I can substract from the outline that is left in the model.
I use NX6.
Please tell me if more clarification needed.
Thank you.

RE: How to sweep a feature inside another feature so its "traces" or footprint can be substrac

So basically you want to take the trace curves of a sweep and create a solid from them ?
It would help if you could show a picture if possible.

RE: How to sweep a feature inside another feature so its "traces" or footprint can be substrac

(OP)

Quote (So basically you want to take the trace curves of a sweep and create a solid from them ?)


Yes, just the outline of the sweep is not a 2d sketch but a 3d solid feature.

RE: How to sweep a feature inside another feature so its "traces" or footprint can be substrac

how many sweep curves are there?

RE: How to sweep a feature inside another feature so its "traces" or footprint can be substrac

actually I meant to say:
how many trace curves are there?

RE: How to sweep a feature inside another feature so its "traces" or footprint can be substrac

(OP)

Quote (how many trace curves are there?)


The footprint will not be made of curves.
Its more like an end mill moving in a given path through a block, all the material that was in the way will be gone.
That's what i'm looking for just instead of simple endmill shape I want other feature.
If its still not clear enough I will make an example at work tomorrow and add to this post.

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