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Hide a Body with rule

Hide a Body with rule

Hide a Body with rule

(OP)
is it possible to hide a body within a CATPart with a rule?

i have multiple bodies within a CATPart body. the main one and a traveled one (paste as result with link and translations for the travel part of it).

there are multiple catparts in a product that i want to be able to link together with parameters to turn all the traveled ones on/off from the product level

RE: Hide a Body with rule

(OP)
discovered a work around for this.

create a body and add the traveled body.

use a Boolean parameter to control the activity

would still like to know if it is possible to hide or unhide the original body

RE: Hide a Body with rule

We take a linked copy of Partbody, then apply a transform to the linked body in direction of travel to provide a visual of Mech Ejected.
Next we have a macro which is now an icon on a toolbar to hide/show travelled mechs.

Regards,
Derek

Win XP64
21SP6/22SP4, 3DVIA Composer 2013X, ST R20
Dell T7400 16GB Ram
Quadro FX 4800 - 1.5GB

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