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Creating a Pipe in an assembly

Creating a Pipe in an assembly

Creating a Pipe in an assembly

(OP)
I'm trying to create a pipe/tube to connect two arbitrary shapes in an assembly which aren't in the same plane.  Is there an easy way of doing this with a 3d sketch/sweep (or any other method) without having to dimension the entire drawing?  Is the piping add-in a possibility?  If so, how do I use it?

RE: Creating a Pipe in an assembly

I personally would use a 3D sketch and sweep the profile about it.  If you go under the Help pull down, Getting Started Manual, you will see 3D Sketching.  The example it walks you through should give you a pretty good understanding on how the 3D sketcher works.  It will take a little practice patience before you will be comfortable with it.

The piping program, as far as I am concerned, is not worth the money.  If it was free then it would be worth a look.  But for what you are trying to do the 3D sketcher will work.

BBJT CSWP

RE: Creating a Pipe in an assembly

(OP)
Actually, I could have worded my question a little better.

I would like to be able to snap from one face to another face in my 3d sketch.  The help file says you can do this as long as you aren't sketching in a major coordinate direction, but I haven't been able to snap to anything yet...whether or not I'm in a major coordinate direction.

What's the deal?

RE: Creating a Pipe in an assembly

In an assy you can create a pipe between two items by using the "Insert/Component/New Part" pull down. It basically asks you to define a face on which you want to create your pipe sketch and then it asks you to save it as a file. Once the file is saved, you can create your tube sketch and then extrude it "up to surface" of the next item you want to connect. Click ok and then right click which allows you to go back to your assy. Now when you move either piece, the length of pipe will update upon rebuild.

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