Pro E WF 4 Publish, using one solid model to design another
Pro E WF 4 Publish, using one solid model to design another
(OP)
I am a seasoned CATIA V5 user, I completely understand how to share published geometry among files. Currently I am using PRO E WF 4 to design a dual-shot plastic molded part. I have the first part designed. I need to use geometry from the first solid model to create the second part (plastic over-mold). I would like to publish my model at a rolled back state (which I figured out how to do), reference it into my second model (figured that out too), add thickness to the model (no clue), then reuse the published model as a cutter to remove the volume of the first part (so the 2 parts fit together well, no clue how to do this either).
Is there any good way to do this? It is so simple in CATIA V5 but seems impossible in Pro E.
Any help would be appreciated!
Is there any good way to do this? It is so simple in CATIA V5 but seems impossible in Pro E.
Any help would be appreciated!





RE: Pro E WF 4 Publish, using one solid model to design another
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The Help for this program was created in Windows Help format, which depends on a feature that isn't included in this version of Windows.
RE: Pro E WF 4 Publish, using one solid model to design another
Thanks.
RE: Pro E WF 4 Publish, using one solid model to design another
Once you have the surface(s) copied over you can select them and pick edit/thicken.
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The Help for this program was created in Windows Help format, which depends on a feature that isn't included in this version of Windows.
RE: Pro E WF 4 Publish, using one solid model to design another
RE: Pro E WF 4 Publish, using one solid model to design another
RE: Pro E WF 4 Publish, using one solid model to design another
If you copy surfaces directly in the assembly the copied surfaces would update continuously.
If however you copy the surfaces first in the part at a particular state they will not update. You then can copy these to the other part in the assembly or using publish. This way the copied geometry would be in a particular place in the model tree. The y will change if you insert features before them.