Deformed Rivet = square peg with a round hole
Deformed Rivet = square peg with a round hole
(OP)
Has any one found a way to create a rivet that can be deformed into a mushroom shape? It could be the weather this morning but I'm having a hard time figuring out how to constrain/control the sketch that is flat in the purchased form into a part that is mushroom shaped. It feels like I'm trying to fit a square peg in a round hole!
Any hints or ideas would be greatly appreciated!
NX 7.5
Any hints or ideas would be greatly appreciated!
NX 7.5





RE: Deformed Rivet = square peg with a round hole
RE: Deformed Rivet = square peg with a round hole
Best regards,
Michaël.
NX7.5.4.4 + TC Unified 8.3
Win 7 64 bit (Intel(R) Xeon(R) CPU X5650 @2.67GHz)
24.0 GB
NVIDIA Quadro 4000 + NVIDIA Tesla C2050
RE: Deformed Rivet = square peg with a round hole
RE: Deformed Rivet = square peg with a round hole
RE: Deformed Rivet = square peg with a round hole
Deforming the straight line into an arc is my square peg in a round hole.... the only way I could see this working is possibly through law curves but for what its worth I don't have the time to figure it out. I'm just going to create another part that has the deform shape in it.
RE: Deformed Rivet = square peg with a round hole
What about modeling the mushroom as a separate feature/unite and using suppression by expression to control the mushroom head? Perhaps set up an expression such as "formed_length" and if formed_length < stock_length, unsuppress the mushroom head feature.
www.nxjournaling.com
RE: Deformed Rivet = square peg with a round hole
RE: Deformed Rivet = square peg with a round hole
That's a great idea! I will give it a go and let you know how I make out!