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Scale in non uniform way.

Scale in non uniform way.

Scale in non uniform way.

(OP)
How can I scale a drawing without keep the uniformity between X and Y, but insering the two scales like when you insert a block?

The command stretch does not work on all object, I need something else...

RE: Scale in non uniform way.

why not make a block from the entire drawing and then insert that ? then you can specify differring X & Y values

RE: Scale in non uniform way.

(OP)
Just because ofter I can not works well on it.

Trulies I can explode the block after, but I explode also objects that I prefere do not explode like polylines, rectangles, polygones...

RE: Scale in non uniform way.

I have work like this , but when I explode it keep internal block. no problem. Should you check it?

RE: Scale in non uniform way.

Did you try use GROUP command?

RE: Scale in non uniform way.

Melko,
The block is your answer for scaling in one direction.

As for the concern for losing "PLINES" and other "polygons", this should not be a concern at all.

You would have to explode twice (2X) to explode these items.

The 1st "explode" would drop the block property or grouping of items. And a 2nd "explode would drop the "PLINE" thickness or other "polygons" ... which of course you would have to select individually or select ALL at one time.

In either case you would have to "go out of your way" to "Explode" the properties of any "PLINE" and "polygons".

But here are some tips for doing the scaling.

type "block"
PICK a base point that you can see on screen Or a point you wish to HOLD.
then pick the "properties icon" and scale as you see fit.

hope this helps.

RE: Scale in non uniform way.

my preference if i am going to work on the drawing again is to use it as an xref.  you can scale it in the x and y directions just like a block, and changin it is easy because its still 1 to 1 for editing.  

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