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linking animation steps and motion steps

linking animation steps and motion steps

linking animation steps and motion steps

(OP)
Is it possible to link an animation to a motion. I noticed animation has a variable FrameNumber and I suppose motion has one to, Time maybe? But I have no clue if they can be linked.

RE: linking animation steps and motion steps

When you say 'motion' I assume that you're referring to 'Motion Simulation'.  If so, NO, the 'frame number' scheme is used only for creating 'animations' which are for purely visual purposes (such as when creating a high-quailty movie), not analytical.

John R. Baker, P.E.
Product 'Evangelist'
Product Engineering Software
Siemens PLM Software Inc.
Industry Sector
Cypress, CA
http://www.siemens.com/plm
UG/NX Museum:   http://www.plmworld.org/p/cm/ld/fid=209

To an Engineer, the glass is twice as big as it needs to be.
 

RE: linking animation steps and motion steps

(OP)
OK. Is it then possible to get exact overlap of views? I have two problems. One is that when I stop the animation and press the play button for motion, the view changes. It would be far easiest if this wouldn't happen. And two, I try to export the animation view and import it in motion, but they don't align either. I keep the viewport the same size, perspective too, I don't use the fit checkbox. I've been having eurekas for the past two hours, but the result still has jumps in the image.  

RE: linking animation steps and motion steps

When you create an animation the view parameters are remembered by the animation file and will always restart in whatever the view orientation/scale/whatever was when it was defined.  That's just the way it works and without very careful planning, once it's set you're stuck with it.

John R. Baker, P.E.
Product 'Evangelist'
Product Engineering Software
Siemens PLM Software Inc.
Industry Sector
Cypress, CA
http://www.siemens.com/plm
UG/NX Museum:   http://www.plmworld.org/p/cm/ld/fid=209

To an Engineer, the glass is twice as big as it needs to be.
 

RE: linking animation steps and motion steps

(OP)
I'll try again

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