Industrial designer concept-> Pro/E solid model?
Industrial designer concept-> Pro/E solid model?
(OP)
I have been given the task of converting a concept (plastic part) created by an industrial designer to a Pro/E solid model. I don't have any real experience with this because I usually deal with metal parts, but I have a decent understanding of plastic parts.
Unfortunately the concept model surfaces are a bit dirty so doing a copy geometry is pretty much out of the question. I believe what I need to do is to recreate the surfaces and then use the new surfaces to create a solid model. My only problem is that I don't know how to go about creating the complex surfaces so I was wondering if someone could point me in the right direction?
Unfortunately the concept model surfaces are a bit dirty so doing a copy geometry is pretty much out of the question. I believe what I need to do is to recreate the surfaces and then use the new surfaces to create a solid model. My only problem is that I don't know how to go about creating the complex surfaces so I was wondering if someone could point me in the right direction?





RE: Industrial designer concept-> Pro/E solid model?
I'd suggest either 1/ using a copygeom to copy in the original surfaces or 2/ create an assembly and have the original and your new model sitting on top of each other with the parts in different colours. You're going to be constantly comparing between the 2 so you want to make this as easy as possible.
You need to pick out some key feature on the original model that you can then use as your main references when constructing your ProE model. If you want to make a decent job of the engineering aspects as well as the modelling then you'll try to relate these references to how the part is going to be manufactured and select references that can be used as the main datums throughout manufacture and inspection.
I'm guessing that your plastic part might have highly contoured geometry that doesn't lend itself to simplistic extrudes, revolves etc. ProE's Boundary Blend tool is very powerful at creating contoured surfaces and can control tangency etc to adjacent surfaces. It needs a framework of curves that define the surface perimter, you can also add multiple curves within to control how the surface flows. These curves can be 2D or 3D as required, you can also work with splines which can be very useful as these don't generate individual surface facets from every element of sketched curves.
I'd suggest placing a few datum planes through some of the key/dominant parts of the geometry then constructing curves on these planes as the base features for your Boundary Blends. If the original geometry is too complicated to follow using sketches you could place datum points then use splines to join them up but this will be much harder to modify in the future.
To generate the 2nd direction curves (that should make sense once you've used boundary blends) you can generate points on the first direction curves then reference these with the 2nd direction curves (Boundary Blends can't have gaps between the curves)
Its difficult to explain Boundary Blends in any more detail with a short number of words but if you've not used it before I'd recommend learning about it, try the PTC University class on it, if you're using a genuine copy of ProE you should have access.
Finally, if your "Industrial Designer" is some type of styling guru who will throw a hissy fit if the engineering team dares to distort the shape of his wonderful creation by so much as a micron then you'll need to educate him a little in the requirements of manufacturing, inspection etc. Its easy to end up with arguments between Stylists and Engineers but if you explain to him the constraints of manufacturing and the need for things like draft angle, tool split lines etc then its usually possible for the two functions to work together,
RE: Industrial designer concept-> Pro/E solid model?
Fortunately it appears that the industrial designer has design many plastic parts in the past. From a manufacturing standpoint, this part shouldn't be a problem because it has nice smooth curves, plenty of draft, and carefully shaped corners. Even if we have to make some modifications to the shape, engineering will be making the final decisions because the industrial designer is a third party.
Anyway, thanks for your pointers. I will see how it goes!