Good mesh without edge seeds
Good mesh without edge seeds
(OP)
Hey guys,
I've been optimizing my mesh by using part seeds. But, I've noticed this method is insufficient for what I want to do. Therefore, I'm looking for a way to have more control over the location of the seeds.
Is this possible without importing an orphan mesh?
I've been optimizing my mesh by using part seeds. But, I've noticed this method is insufficient for what I want to do. Therefore, I'm looking for a way to have more control over the location of the seeds.
Is this possible without importing an orphan mesh?





RE: Good mesh without edge seeds
RE: Good mesh without edge seeds
RE: Good mesh without edge seeds
Rob Stupplebeen
https://sites.google.com/site/robertkstupplebeen/
RE: Good mesh without edge seeds
RE: Good mesh without edge seeds
One option could be to use a python script to either draw each element as you have it in the orphan mesh as a geometric part or to partition a hexagon to give you the desired shape. Then use a relatively large mesh seed so that each region of the partitioned part contains one element.
RE: Good mesh without edge seeds
Rob Stupplebeen
https://sites.google.com/site/robertkstupplebeen/