Adding material to a complex curved surface?
Adding material to a complex curved surface?
(OP)
I have a part that was made using lofts, the surface is a shallow complex curve. This part was provided to me as a "split" type feature and I do not have the curves that generated the original lofts.
I found that I need a little more material in the middle of the part. Basically what I want to do is leave the edges alone, and bulge the center of the part outward.
The "Features" options modify the base geometry, which I want to leave alone. (I.E. "dome" or "deform").
Perhaps the Boss-Boundary ?? I'm having a lot of trouble getting it to work.
I've attached a jpg of the base part, I'll add a jpg of the problem as well.
I found that I need a little more material in the middle of the part. Basically what I want to do is leave the edges alone, and bulge the center of the part outward.
The "Features" options modify the base geometry, which I want to leave alone. (I.E. "dome" or "deform").
Perhaps the Boss-Boundary ?? I'm having a lot of trouble getting it to work.
I've attached a jpg of the base part, I'll add a jpg of the problem as well.
Beat to fit, paint to match.






RE: Adding material to a complex curved surface?
My last resort will be to just loft in more material from one end to the other.
Beat to fit, paint to match.
RE: Adding material to a complex curved surface?
Beat to fit, paint to match.
RE: Adding material to a complex curved surface?
Rob Stupplebeen
https://sites.google.com/site/robertkstupplebeen/
RE: Adding material to a complex curved surface?