View Orientation
View Orientation
(OP)
I'd like to set up a default view orientation called "Isometric," "Trimetric," and "Dimetric." SWorks has this already programmed into it, and it's a very simple "two clicks and done" operation.
What kind of convoluted command sequence do I need to apply so that I can easily select the view as a standard view? Since it's not pre-programmed, I imagine I'll need to actually crete the view... using the "orient" tab in the view manager, then create new, define as "dynamic orient." You might suggest using preferences instead and selecting the word isometric or trimetric which is in the drop down menu. However, these views are not correctly oriented by default... so making your own is necessary.
If you do the math to determine which angles you need in order to produce these views, then input those angles into the dynamic orient fields for each axis, the view is still incorrectly oriented.
Has anyone figured out the magical numbers to enter to trick ProE into producing a valid orientation in this fashion?
Thanks!
What kind of convoluted command sequence do I need to apply so that I can easily select the view as a standard view? Since it's not pre-programmed, I imagine I'll need to actually crete the view... using the "orient" tab in the view manager, then create new, define as "dynamic orient." You might suggest using preferences instead and selecting the word isometric or trimetric which is in the drop down menu. However, these views are not correctly oriented by default... so making your own is necessary.
If you do the math to determine which angles you need in order to produce these views, then input those angles into the dynamic orient fields for each axis, the view is still incorrectly oriented.
Has anyone figured out the magical numbers to enter to trick ProE into producing a valid orientation in this fashion?
Thanks!





RE: View Orientation
What is not so easy is writing a description.
Are you familiar with setting up views?
Are you familiar with setting up planes?
If yes, then set the plane that you want to view on. Then set the view orientation.
If you cannot do these...find out how to, then come back.
RE: View Orientation
The simple stuff is simple. But, isometric isn't just "make a plane then view against it." It's "set a view to certain angles rotated about each axis for a 3D view at a specific view perspective, not normal to any plane.
Thanks!
RE: View Orientation
You can set a mapkey to record this command sequence. Or you can open your default start part and save. To do so you`ll have to use Dynamic Orientation which can be found on the drop down menu in View Orientation dialog.
The View Orientation dialog allows you to change orientation with angles along Horizontal Vertical Normal or Red Green Blue directions of the Triad.
You can search online for the dimetric and trimetric angles and get the views by setting front view and rotating in negative direction along vertical and then along Horizontal. the plane for iso is normal to a line between 0,0,0 and 1,1,1
I don`t have the numbers handy but they should noc be hard to find or figure out.
Michael
RE: View Orientation
Thanks again!