Catia Rotation point
Catia Rotation point
(OP)
Hi,
I am very new to catia and have just started using it a week ago.
I want to rotate my aircraft body, which is already fully assembled and all, using different roll(x), pitch (y) and yaw (z) angles. For that I am using the command called "Transform and Rotate". But when I am using the command it's rotating the whole aircraft about the origin, (aircraft origin at the nose, FS-0, BL-0 and WL-0) and not about the Center of Gravity point. I tried to play with it but couldn't get it to work.
Is there anyway I can rotate my aircraft body with different x,y,z angles about the Center of gravity point and not the pre-set origin? I already have the coordinates for COG.
I hope I explained my question in the best possible way.
I am very new to catia and have just started using it a week ago.
I want to rotate my aircraft body, which is already fully assembled and all, using different roll(x), pitch (y) and yaw (z) angles. For that I am using the command called "Transform and Rotate". But when I am using the command it's rotating the whole aircraft about the origin, (aircraft origin at the nose, FS-0, BL-0 and WL-0) and not about the Center of Gravity point. I tried to play with it but couldn't get it to work.
Is there anyway I can rotate my aircraft body with different x,y,z angles about the Center of gravity point and not the pre-set origin? I already have the coordinates for COG.
I hope I explained my question in the best possible way.





RE: Catia Rotation point
To answer your question, the Rotate command requires an axis of rotation as an input. So, you want to select the approprate X, Y, or Z axis at your COG when you do the Rotate.
I'm not sure what you're trying to do - maybe you just want to view the aircraft at a particular rotation? I would suggest inserting your aircraft into a new product, and then use the Compass Manipulator tool to rotate the aircraft.