Bizarro circular pattern
Bizarro circular pattern
(OP)
I am trying to use circular pattern of bodies with SolidWorks 2010 SP4.0. The axis of the pattern I want to use is a line along the Z axis. However, when I tell SolidWorks to use this axis, it instead makes a pattern based on a line along the X axis that passes through the center of the axis I have defined.
As you can see, I get the same pattern using the Z and X axes:
[img]http://www.mesatactical.com/images/263.jpg[/img]
[img]http://www.mesatactical.com/images/262.jpg[/img]
Circular pattern around the Y axis works fine.
[img]http://www.mesatactical.com/images/261.jpg[/img]
Can anyone tell me what's going on here?
As you can see, I get the same pattern using the Z and X axes:
[img]http://www.mesatactical.com/images/263.jpg[/img]
[img]http://www.mesatactical.com/images/262.jpg[/img]
Circular pattern around the Y axis works fine.
[img]http://www.mesatactical.com/images/261.jpg[/img]
Can anyone tell me what's going on here?






RE: Bizarro circular pattern
RE: Bizarro circular pattern
When the axes were sketched on the front plane (the X and Y axis examples above), everything worked fine. But out of necessity I had to sketch the Z-axis on a reference plane parallel to the right plane. BLAM, it didn't work. When I tried sketching on a reference plane parallel to the top plane, I got an even more bizarre result.
So I gave up and instead discovered there is a rotate function with the Body Copy/Move feature. That function ask for a vertex instead of an axis and then allows you to enter the rotation desired around the vertex on any of the three axes.
Worked fine.
RE: Bizarro circular pattern
I'm not sure why a sketch entity wouldn't work, but would it be possible to create your axis via reference geometry (intersection of two planes or something similar)? You might end up with better results, but I have no clue why. Just a thought.