Making a negative mold from a positive model
Making a negative mold from a positive model
(OP)
I am trying to make a fixture that can hold a brush tip so it can be easily cut in a bandsaw in exactly the right place. The contour of the brush requires a swept blend, and while I can model the protrusion no problem i seem to be having difficulty making the same shape as a cut. So I was wondering if it was at all possible to model the brush and then imprint its shape onto a surface?
You think the best option is to just mate the brush feature the surface in an assembly and then use that as a pseudo skeleton model to make the cavity around?
You think the best option is to just mate the brush feature the surface in an assembly and then use that as a pseudo skeleton model to make the cavity around?





RE: Making a negative mold from a positive model
RE: Making a negative mold from a positive model
You can also use the mold feature (if you have that, which I am guessing you don't). The mold application will do exactly what you are looking for, including offsets to allow the part to be easily removed.
-AAFuni
RE: Making a negative mold from a positive model
RE: Making a negative mold from a positive model