Extrude face.
Extrude face.
(OP)
I'm using NX 5. The same software was installed on my new workstation.
Everything operates the same except EXTRUDE FACE command.
On the new work station it automatically go to SKETCHER for the
extrude distance and direction instead of giving the option of saying Z and
asking for a distance. The roles are the same. What has changed?
Everything operates the same except EXTRUDE FACE command.
On the new work station it automatically go to SKETCHER for the
extrude distance and direction instead of giving the option of saying Z and
asking for a distance. The roles are the same. What has changed?





RE: Extrude face.
If I forget to set the curve rule to Face Edges, I can pick the face to extrude, but it sends me into sketch if it's not set to Region Boundary Curve or Face Edges.
-ph-
RE: Extrude face.
They give can differnt results, but one of them should be what you want.
RE: Extrude face.
Proud Member of the Reality-Based Community..
RE: Extrude face.
Help > Command Finder
And enter what you are looking for -
In the above situation it would be "rotate face about an axis" and you should get some assistance at where to go
RE: Extrude face.
Note that there has been, since NX 5.0 (prior to that there were ways to 'Constrain' a face which was similar to 'Move Face'), a command to 'Move Face' where one of the methods is 'Rotate' about an axis, which includes an option to define that axis by selecting two points. Is this what you were thinking of? If so, go to...
Insert -> Synchronous Modeling -> Move Face...
...and set the 'Motion' type to 'Angle'.
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RE: Extrude face.
RE: Extrude face.
Move Face -> Motion = "Angle" -> Specify Vector, 2 points
....does it. The preview and movement handle are purdy cool improvements.
I skipped from NX3 to NX7, but started with Unigraphics II V3.0.
Proud Member of the Reality-Based Community..
RE: Extrude face.
Thanks for the suggestion, but I am glad I came here first for the answer I was looking for.
Proud Member of the Reality-Based Community..
RE: Extrude face.