Extrude or revolved, without unit or substact (SE ST2)
Extrude or revolved, without unit or substact (SE ST2)
(OP)
Hi,
After having created a first body,
is there a way to create an other body (extruded or revolved) without unit or substact it?
Thanks.
Best regards.
After having created a first body,
is there a way to create an other body (extruded or revolved) without unit or substact it?
Thanks.
Best regards.
MERMET Sebastien
Mecanical & Product Designer
SolidEdge ST2 & Unigraphics NX4 & 6
Dell precision 490 & Dell precision M6300





RE: Extrude or revolved, without unit or substact (SE ST2)
You can create solid features that do not intersect, or create surfaces for the second body.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Extrude or revolved, without unit or substact (SE ST2)
MERMET Sebastien
Mecanical & Product Designer
SolidEdge ST2 & Unigraphics NX4 & 6
Dell precision 490 & Dell precision M6300
RE: Extrude or revolved, without unit or substact (SE ST2)
It is often the most sensible way to produce models for castings - create the outer shape as a solid, then seperate bodies for cored areas which can then be subtracted from the outer to form the final casting.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Extrude or revolved, without unit or substact (SE ST2)
RE: Extrude or revolved, without unit or substact (SE ST2)
Click Boolean (under Replace Face on the Surfacing tab), ensure subtract is selected and then select the part copy of the core.
Just make sure you use the axes as a common datum for both parts.
Jon
RE: Extrude or revolved, without unit or substact (SE ST2)
that's a way to get round it but I've usually found that I need the casting outer faces as reference to create the cores, so you end up going round in circles.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Extrude or revolved, without unit or substact (SE ST2)
Not 100% sure if this would work as I haven't tried it, but I can see no reason why it shouldn't...
Model the core then part copy it in to a new model and thicken/refernce the core to form the outer envelope of the casting.
Part copy both of these two models (i.e. the original core model and it's relative envelope model) into a third part file and perform the Boolean operation leaving a casting where the outer envelope references the inner core.
This should update when any changes are made and of course can also be done the other way round (i.e. envelope first) if you wish.