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Appearance Issue

Appearance Issue

Appearance Issue

(OP)
Hi All,

Having issues with my appearances in Solidworks. Metal, Plastic, and Rubber appearances are showing up as black. The attached image is a new file (default part template) set to high gloss blue plastic with a standard scene no modifications whatsoever.

Appearances such as cloth and concretes and car paint show up fine.

I've updated my drivers (Quadro 4600), and repaired my install. Anybody ran into this?

Thanks

60% of the time, it works every time.
 

RE: Appearance Issue

I've seen similar problems before.  They all turned out to be graphics card issues.  You said you updated your driver, but is it the approved driver?

Dan

www.eltronresearch.com
Dan's Blog

RE: Appearance Issue

(OP)
Yah straight off of Nvidia's website

 

60% of the time, it works every time.
 

RE: Appearance Issue

He's all yours Dan ... which weapon will you be using?

RE: Appearance Issue

(OP)
I guess that's a no-no?

60% of the time, it works every time.
 

RE: Appearance Issue

My (hopefully humorous) comment was aimed at your response to Dans question re the 'approved' driver, because this has been discussed here many, many times.

There's actually nothing wrong with using a driver from the nVidia site but usually the latest and greatest from their site have not been approved by SolidWorks.

It's usually best/safest to start with the approved driver listed at http://www.solidworks.com/sw/support/videocardtesting.html. If that driver gives problems, then trying the latest from nVidia is the next best bet. Sometimes you may even need to revert to an archived/older driver than that listed at the SW site.

nVidia often has Beta drivers listed, but they should only be used as a last resort. Having said that, I used a Beta version once with great success.

RE: Appearance Issue

(OP)
I know I violated the first rule of search before you post. I always appreciate the candid responses.

I'll roll back my driver and see what happens.

Cheerss

60% of the time, it works every time.
 

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